
We will get into managing these manually or with Civ's Governor AI later in the article, but noting this is important for total newbies. There is a Citizen for every unit of Population in a City, so a size 10 City will have 10 Citizens to use to gather resources in a few different ways. Population and Working Tiles with Citizens Managing your first city and its output and build order, along with your Empire's research, exploration, and diplomacy are all key to a good start. If a City loses its Capital, the next-largest City will automatically become their new Capital. A Capital cannot be destroyed by Razing as they are necessary for Civ 5's Domination Victory in which all Civs' original Capital Cities must be controlled to win a game with this condition. They also tend to receive bonuses from more policies (typically Tradition, but also others). City, Land Ownership, and Cultural Border ConceptsĬapital Cities (noted by a star next to their name) are the first city founded for a Civilization, and are typically the best-developed due to the head start in development they'll have over later Cities. This one took a lot of notetaking, investigation and Civilopedia searches for reference. I want to help those just learning the game and those with less experience than I all that I've learned during my many hours of play in Civilization 5. I'm already a bit longwinded, but I like to be thorough and provide decent information. This is so that people who are searching will not have to go through a huge page to find the information they were looking for. I decided to split it up into five pages, each covering distinct areas. Making the right decisions in your Cities and your macromanagement of the Civilization will win the game. This Guide is pretty exhaustive and covers most concepts related to Cities and their role in your Empire.

We'll also talk about some scenarios that may answer frequently asked questions about cities and the tiles around them. It is a great starting point for beginners who need to understand the potentially confusing city screen and all the options available for tweaking your cities. This Guide to the City in Civilization 5 will teach you the basics of managing a City and maximizing its output based on the resources and land available to you. They produce buildings, Units, Wonders, and Great People for your Civilization along with the game's Empire-wide resources - gold, science, faith, tourism, and culture. since it takes some time to build up your country to manage this gold flow your bound to be mid-game before you can attempt this.Civ 5 City Guide Part 1: Cities at the Empire Level Expanding Your Borders, City Placement, Happiness, and Connecting to the CapitalĬities are the backbone of your Civilization. Now you got a big army that you can use for a conquest victory. Save, then perform the marriage and this will be yours, if you counted wrong, reload the save and keep going and try again when you reached the right amount. So keep gifting them unit and gold and when you can count 15 units including workers and other none military. A good way of getting a supply of units to gift is by having other military city states produce them for you. so you need to plan ahead, also keep in mind that they may disband the unit if they can't afford it, so don't forget to fill their treasury with gold. beyond this you most likely also need to keep gifting them units, You can gift 1 unit every 3 turn.

What you need is a good income so you can afford the marriage and the gifts the city state as an ally. The problem here is that most city states doesn't have 15 units and won't bother building that many at least not on the lower end of the difficulty scale, but don't worry it can be done even on settlers difficulty. Usually cost somewhere in the range 1600-2000 gold. This one require that you play maria of Austria which gives you the option to make a diplomatic marriage 5 turns after you have allied yourself with a city state.
